// Assign attribs to groups
// Assign items to groups

// upgrades.txt
"upgrades"
{
	// ITEM UPGRADES
	// Attributes generated by these will be attached to the chosen item.
	// This means the player can potentially invest in the same attribute on multiple items. 
	// Best to not use passives that affect player stats, because they'll stack on the player.
	"ItemUpgrades"
	{
		
		

                               "2"
		{
			"attribute"	"sniper full charge damage bonus" 
			"icon"		"achievements/TF_SNIPER_KILL_WEAPONS"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"300"
		}



                                       "2"
		{
			"attribute"	"headshot damage increase"
			"icon"		"achievements/TF_SNIPER_KILL_WEAPONS"
			"increment"	"0.25"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"350"
		}


                             



                               "1"
		{
			"attribute"	"bullets per shot bonus"
			"icon"		"achievements/TF_SNIPER_KILL_WEAPONS"
			"increment"	"1.0"			// 15% reduction
			"cap"		"10.0"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"1400"
		}





                                       
                              
                          

                     
                         


	}
	
	// PLAYER UPGRADES
	// Attributes generated by these will be attached to the player.
	"PlayerUpgrades"
	{
		
                                    
                    
		   
                                  "2"
		{
			"attribute"	"aiming no flinch"
			"icon"		"achievements/TF_SNIPER_KILL_WEAPONS"
			"increment"	"1"			// 15% reduction
			"cap"		"1"			// 75% reduction max (.41 because of float rounding when comparing)
			"cost"		"300"
		}
                     
                                

                 

                                         
	}
}
